Curse of Blackmoor Manor: A Nancy Drew Review #11

Introduction

Ah, Curse of Blackmoor Manor. This was the first game I remember both my mom and I playing, swapping puzzle tips. It holds a lot of fond memories for me.

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Story

Linda, the daughter of Nancy’s next-door neighbor, recently moved to London and married Hugh Penvellyn, a successful ambassador. The couple recently moved into the Penvellyn Estate, Blackmoor Manor. Soon after moving to the beautiful and historically rich manor, Linda was taken by a strange illness. Nancy has been sent by her neighbor to investigate and help in whatever way she can.

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Characters

Mrs. Petrov and Hugh Penvellyn, both of whom asked Nancy to come and help out with Linda, are unseen characters. Linda’s mom is at home in the States, while Hugh is off being an ambassador.

Linda (Petrov) Penvellyn is the most mysterious character in the game and the impetus for the entire story. Shortly after moving into Blackmoor Manor, she became ill with symptoms she doesn’t like to discuss. She refuses to be seen, and the few conversations she’s willing to have take place behind a thick bed curtain. She’s convinced she’s not ill, but cursed. Could she really be transforming into the legendary Beast of Blackmoor?

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Jane Penvellyn is Hugh’s daughter from his previous marriage. She’s bright and loves to play games when she’s not in her studies, but her loneliness is obvious. Being schooled at the manor keeps her separated from her peers, her father is often out of the country, her mother lives in Paris, and Linda is completely occupied with her illness. The only real interaction she has with anyone besides Nancy is with Ethel, her tutor.

Screenshot 2016-04-07 19.04.09Ethel Bossiny tutors Jane, as the Bossinys have tutored the Penvellyns for centuries. She’s not particularly talkative, since most of her time at the manor is spent in lessons with Jane, then she leaves. But she does show up occasionally, and always in places you wouldn’t expect. Pair that with her odd lesson focuses, and you’ve got quite the suspicious character.

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Mrs. Drake is Hugh’s aunt, who has been living in the manor for years. She doesn’t believe in the dark tales surrounding the manor, and thinks you would do well to ignore such nonsense, thank you very much. She is slightly worried about Linda, but thinks she’s just being overdramatic, so her sympathy is limited. Instead, most of her warmth is reserved for her large collection of exotic plants.

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Nigel Mookerjee is a writer who’s determined to spread the as-yet untold story of the Penvellyn family. Mrs. Drake has allowed him full reign of the library for his research, but he seems much more interested in rumor and scandal than true family history. He is particularly interested in the Penvellyn family treasure and may just be clever enough to sicken Linda in order to chase the family off the property.

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LouLou is a parrot that has been in the Penvellyn family for a long time. She’s old and clever, and is a great resource for hints and information about the castle and its secrets. Plus she’s really cute.

Gameplay

CoBM continues the strong gameplay mechanics of Secret of Shadow Ranch, which is definitely a plus. Nancy still has her semi-smart phone, her notebook with tasks and observations, and a subdivided inventory screen. All the features continue to “just work” without getting in the way of the game.

The atmospheric manor makes a great backdrop for a game, and it’s a grand time exploring all its various nooks and crannies. I became occasionally frustrated by the amount of running back and forth required to do a lot of the puzzles, but since everything takes place within the manor, it never took very long.

Going purely on gut feelings and no real facts at all, CoBM is the longest game of the series so far. Towards the end of the game, I was certainly ready for it to be over so I could move on, as the manor was becoming all-too familiar.

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What Makes This One Special

No new features are present in CoBM, but that’s ok. Secret of Shadow Ranch revolutionized the way the series is presented, and having two games to settle into those features works well.

Recommendation

Definitely give Curse of Blackmoor Manor a spin if you haven’t already. It’s a great game with excellent puzzles, and only mildly frustrating travel mechanics (I’m still not quite over Danger on Deception Island yet). It’s perfect for those who are familiar with the point-and-click mystery genre, but also a great hook for those who haven’t yet played them.

Does this post look familiar? It is a lightly-edited repost from my old blog.

Curse of Blackmoor Manor: A Nancy Drew Review #11

Secret of Shadow Ranch: A Nancy Drew Review #10

Introduction

I’ve been looking forward to replaying Secret of Shadow Ranch, since it’s one of my favorites. I have a bit of a thing for the American Southwest, so it’s right up my alley. And, it holds up better than some of the earlier games in the series.

Story

Bess and George are going to visit their aunt and uncle’s ranch in Arizona, and have invited Nancy along for the trip. But the pair get stuck in the airport, leaving Nancy alone to deal with the strange occurrences around the ranch. The phantom horse of a notorious bank robber has been causing no end of trouble around the ranch, and it’s up to Nancy to get to the bottom of things.

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Characters

Ed and Bet Rawley are Bess and George’s aunt and uncle, and the unseen hosts of Nancy’s trip. Nancy only communicates to them via phone, since they’re in the hospital for the duration of her stay.

shortyShorty Thurmond is the ranch’s cook. He loves to gossip and finds the stories surrounding Dirk Valentine and his treasure immensely appealing. Get him talking about the phantom horse and/or Valentine’s treasure and you’ll see that he’s hungry for gold. Could he be orchestrating events to run the Rawleys off the ranch so he can hunt for his fortune in peace?

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Dave Gregory is head foreman of the ranch. He’s hardworking, quiet, and friendly enough, but makes it clear that Nancy is at the ranch at a bad time. Shadow Ranch is short-handed, and the recent disasters are only making matters worse. He thinks the phantom horse is just a prank, and seems uninterested in the rumors of Valentine’s treasure. But could his attractive face be hiding secret motives?

tex_brittenTex Britten takes his job as head wrangler very seriously — maybe even too seriously. He’s all gruff and doesn’t mince words, instead preferring to keep his head down and do his work. He doesn’t enjoy having Nancy around, as he thinks she’s just going to be in the way. But in the way of what? Treasure hunting, perhaps?

83091-nancy-drew-the-secret-of-shadow-ranch-windows-screenshot-maryMary Yazzie owns a gifts and sundry shop near Shadow Ranch, where she sells pieces by local artists as well as regional antiques. She seems nice, but becomes upset whenever talk of the Rawleys comes up. She has been trying to buy a piece of Shadow Ranch and is extremely upset that Bet and Ed are unwilling to sell. Why is she so desperate for the land, and why does she always dodge questions about her motivation? 

Gameplay

Holy landscape view, Batman! Look at that gaming window size! No more stinking square screens for us!

Aside from that, SoSR is a great game. It features some nifty puzzles and a whole lot of dialog, which I like. Travel is decently quick and easy. And I never found myself frustrated with the controls. Everything worked together the way it should, making for a smooth play experience.

 
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What’s New

In addition to the large playing window, this is the first game to feature Nancy’s smartphone. We’ve been able to access the internet via her laptop in the past few games, but now Nancy can access information anywhere. Woo!

Conclusion

SoSR is a well-loved favorite of the Nancy Drew community, and for good reason. Whether you’re a Senior Detective or someone new to the franchise, SoSR is well worth your time. It’s a grand time and I’d recommend it to anyone.

 

Does this post look familiar? It’s a repost from my old blog.

Secret of Shadow Ranch: A Nancy Drew Review #10

Danger on Deception Island: A Nancy Drew Review #9

Introduction

Not going to lie, I think of Danger on Deception Island as a dud. If you’ve poked through this blog for any amount of time, you know I love Her Interactive and think they’re fantastic, but no company is perfect, and they’re no exception. DoDI falls flat.

Plot Summary

Bess and George have arranged a vacation for Nancy so she can take a much-needed break from work. But, as usual, Nancy stumbles into another case. A lone orca has made its way to Deception Island and has sparked political wildfires that have swept through the harbor faster than anyone was prepared for. The people whose livelihood depends on the sea are annoyed that they can’t just cart the whale out, while the environmentalists want everyone to leave well enough alone. When Nancy’s hostess finds her boat nearly destroyed by vandals who don’t agree with her views, Nancy knows things are more dangerous than they seem.

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Characters

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Katie Firestone is George’s friend and Nancy’s host. She runs whale-watching tours that are able to get much closer to the orca than any other, which many view as an exploitation of her position as a scientist. She’s headstrong and outspoken, and her opinions on the orca have not won her favor with other residents of the harbor.

Holt Scotto

Holt Scotto is a fisherman who has made his living from the harbor almost his entire life. Now he’s running for harbormaster as a representative of the traditional fisherman. He hates that the orca is in the harbor, as she’s eating up the fish and forcing fishing boats to detour, costing them pricey fuel.

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Andy Jason owns Whale World, a educational center and whale-watching tour company. He is enthusiastic in his love for whales and has done well for himself business-wise. So well, in fact, that he’s offered to buy Katie out multiple times, which she has steadfastedly refused.  Could he be so wrapped up in his business that he’s willing to destroy her rather than live with the competition?

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Jenna Deblin owns a cafe on the harbor that’s been passed down her family line. She’s chatty, friendly, and well-liked by almost everyone, but when it comes to Katie and her desire to move the whale to an aquarium, she becomes quite contrary. She wants the whale to be rejoined with its pod as quickly as possible so it can live out its natural life. Could her inner fire be so hot that she would unleash her rage by destroying Katie?

Gameplay and Puzzles

DoDI had great potential to be a game right up my alley. I love animals, so a storyline revolving around an animal and the tricky moral standing of captivity vs. life in the wild sounded great. But the gameplay shoots everything down. I felt like I was never in the right place in the game and had to travel constantly. Con.Stant.Ly. And the travel in this one suuuuucks. You have to ride a bike everywhere, which is fine, but you have to watch your progress on a map and it takes forever. And God forbid you forget to click on the helmet before getting on the bike. Instant death. Even though the helmet is hanging on the handlebars and one would ASSUME that it automatically got applied when clicking on the bike for travel! (Ask me how many times I forgot to click on the helmet…)

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Found randomly on Pinterest. I’m not the only one.

Then, the main puzzle of the game forces you to travel around in this stupid kayak with the worst controls ever. I hate that kayak so much. And I was in it ALL THE FREAKING TIME! Gah. I’m done talking about this. It’s bad. 

What Makes This One Special

Uhm, the terrible travel mechanics?

 

Summary

Skip it. Skip it, skip it, skip it. I don’t care that you like whales. SKIP IT. There are so many fantastic games for you to play in the series; don’t waste your time on this one.

 

Does this post look familiar? It is a lightly-edited repost from my old blog.

Danger on Deception Island: A Nancy Drew Review #9

The Haunted Carousel: A Nancy Drew Review #8

Introduction

The Haunted Carousel is a decent game. It has no major problems or downsides, but it didn’t grip me, either. It’s solid, but not exciting in any meaningful way. Coming right after a game as fantastic Ghost Dogs of Moon Lake doesn’t help its case.

Story

New Jersey is home to Captain’s Cove amusement park. At first glance, Captain’s Cove seems just like any other amusement park — colorful, loud, and filled with entertainment — but it’s not a normal place. Inexplicable accidents have plagued the park and the carousel has started running on its own since its lead horse was stolen. Nancy has been hired by Paula Santos, the owner of the park, to get to the bottom of things.

THC Carousel Flyer

Characters

The characters in THC are some of the weakest in the series. They’re not bad, but they’re not great, either. All of them are pretty forgettable, and after playing again after all these years, I’m not surprised I couldn’t think of any of them before popping the game in.

Harlan Bishop

Harlan Bishop is the Captain’s Cove security guard. He’s friendly, but doesn’t like to talk about his past. He thinks the hauntings are a prank and takes the accidents happening around the park somewhat personally. His job means a lot to him and he’s eager to prove he’s up to whatever task gets thrown his way. Maybe even eager enough to cause some accidents that threaten security so he can prove himself.

Joy Trent

Joy Trent handles all the financial information for the park. She’s been the park’s bookkeeper for years, but doesn’t seem to like being there very much. She’s quiet and very private — the exact opposite of her robot companion MILES THE MAGNIFICENT MEMORY MACHINE. MILES THE MAGNIFICENT MEMORY MACHINE isn’t quite his own character, but he’s still the best person in the game, and the only one I could remember before replaying.

Ingrid Corey

Ingrid Corey is the park’s mechanic who has found the recent accidents stressful. Though nobody will outright say it, many of the other employees think she probably has a hand in the failing rides, whether intentional or through negligence is irrelevant. And the recent influx of money hasn’t helped her reputation.

Elliot Chen

Finally, there’s Elliot Chen, the park’s art director. He’s a talented artist, but a chronic procrastinator who finds the park closing a godsend. Even though he claims he’s using the time to get caught up on his weeks of backlogged work, he’s often suspiciously absent from his studio. 

 

Puzzles

I wasn’t a fan of the puzzles in this one. None of them were particularly challenging or innovative. The whole game I was kind of waiting for “The Big One,” but it never came. There is, however, a puzzle regarding shorthand that was cool and made me want to study it more fully.

 

New Features

Oh boy, Nancy got a cell phone! Woooo! Now she can call Bess and George from anywhere.

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Final Thoughts

The Haunted Carousel is a decent game, but not one I would think to recommend to anyone. Not with a game as strong as Ghost Dogs of Moon Lake available so close in the timeline, and Secret of Shadow Ranch coming up so soon. It feels like treading water between two major high points in the series.

The Haunted Carousel: A Nancy Drew Review #8

Ghost Dogs of Moon Lake: A Nancy Drew Review #7

Introduction

This is a post I’ve been both looking forward to and dreading. You see, Ghost Dogs of Moon Lake was the first Nancy Drew game I played and remains my favorite to date. It’s near and dear to my heart, which makes it pretty much impossible to view objectively. Fortunately, it wasn’t just my nostalgia coloring my fondness for the title. It holds up to the passage of time pretty well and remains a solid game.

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Not the most welcoming place to come spend the night alone.

Story

Nancy’s father’s friend, Sally McDonald, recently bought an old cabin to fix up in the Moon Lake area of Pennsylvania. It’s a beautiful area and a nature-lover’s paradise. But soon after buying the home, Sally started receiving terrifying visits from ghost dogs who attack the house. By time Nancy arrives to investigate, Sally has become so frightened that she’s left, leaving Nancy alone in the haunted old house.

Now, I realize that a cabin haunted by ghost dogs sounds really, really stupid, but Her Interactive has the skill to bring the idea to life. The first night you’re there, you experience one of their attacks, and it’s scary. Back when I was a kid, this was the first game I played that scared me. I didn’t know games could be scary, and it added a whole new dimension to the way I approached play.

Characters

At this point, Her Interactive has proved that it knows how to make great characters. Ghost Dogs‘s cast is no exception.

emily
Too bad I don’t like fishing. I’d like to be on Emily’s Wall of Fame.

Emily Griffen owns the general store Em’s Emporium. It has everything the tourist camper would need to enjoy his or her time on the lake, and many of the basic staples residents would need as well. She’s obsessed with combing the lake for Prohibition-era treasures, and firmly believes that Mickey Malone’s cabin houses valuable secrets.

I like Emily because she’s just so normal. She runs her business, has some strong opinions on what’s best for her community, wishes for more for herself, and is just living her life. She’s down-to-earth and easy to relate to.

Red Knott
For heaven’s sake, don’t scare the birds!

Red Knott is an avid birdwatcher who comes to Moon Lake every year. He hates tourists and doesn’t like Sally much, since her cabin — long abandoned — is right next to his stand. The loud renovations and general noise of living have scared away many of his precious birds, and he may have turned to extreme measures to rid the area of her.

 

Jeff Akres
Everyone loves a man in uniform.

Jeff Akers loves his job as a park ranger, which is good, since he’s the only one at Moon Lake. He strictly adheres to all rules and regulations, and takes a great deal of pleasure from making others adhere to them as well. He was desperately hoping that the parks department would purchase the land Sally’s cabin is situated on, expanding the size of the park and allowing for more tourism. Perhaps he wanted it badly enough to scare away the obstacle to his career success.

Puzzles

There are lots of different kinds of puzzles in this one, which help to make it so good. There are “arrange the things” puzzles, “find the things” puzzles, and “figure out how to fix the thing” puzzles. While this isn’t much different from other games in the series, there are a better-than-usual mix of the puzzle types. And a higher frequency of them in general. Rather than the game progressing due to overtly triggered events (here’s looking at you Stay Tuned for Danger), the plot moves forward based on Nancy’s ability to get puzzles solved. What I mean by this is, there’s more action on the player’s end and less dialogue tree manipulation and looking at the right thing at the right time. This makes everything feel more involved and fun.

New Features

Nothing new, which isn’t a bad thing. Her Interactive has found a system of features that works, and it’s sticking to what it knows it can do well. Nothing stands out as spectacular because everything works seamlessly, which is the best situation to be in, honestly.

Final Thoughts

Whether you’re a seasoned veteran of Nancy Drew or mystery games or looking to get your feet wet, Ghost Dogs of Moon Lake is an excellent gaming choice. In fact, I just replayed it myself AND found a copy to gift to my cousin-in-law who has started getting interested in puzzle gaming. If people are interested in the genre, I always recommend Ghost Dogs.

Ghost Dogs of Moon Lake: A Nancy Drew Review #7

Secret of the Scarlet Hand: A Nancy Drew Review #6

Introduction

I remember hating Secret of the Scarlet Hand when I was younger, though I can’t remember why. I was dreading its approach in the queue, but was pleasantly surprised with my actual experience. I suppose the deeply historical subject matter was just a little too dry for my taste back in the day.

 

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promotional art from HerInteractive.com

Story

After the harrowing experience of seeing her friend kidnapped in The Final Scene, Nancy craves a summer of normalcy. Using her dad’s contacts, she snags a summer internship at the Beech Hill Museum in Washington, D.C. to help them prepare for their special exhibition on the Maya.

As the museum is preparing for opening night, one of its prize pieces — an incredibly rare and valuable jade carving — is stolen. The thief left behind a cryptic note consisting of ancient glyphs and a ghoulish red hand-print. In order to avoid scandal, the museum’s Board of Directors asks Nancy to work on the case.

All in all, the story of Scarlet Hand is great fun and fairly believable. Nancy is the type of character who would excel at curatorial work, and solving a modern mystery with historical implications winds up being much more entertaining than it sounds. In fact, I think I learned more about the Maya from playing Scarlet Hand than I ever did in school — and had a great time doing it. I know that it wouldn’t be a game if there weren’t a mystery involved, but it seems a shame that Nancy doesn’t get to have a normal internship with the museum. Everything about the position seems right for her.

 

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Characters

Scarlet Hand has a great cast of characters. There are the four main suspects that drive the interaction in the game, but there are also a number of other characters to speak to as well. The scope of the mystery has Nancy speaking with museum curators, post-modern artists, wealthy philanthropists, and even smugglers. Unlike many of the other games, the phone is not just for calling Bess and George. In fact, I barely called Bess and George during this one.

 

Joanna
Beech Hill’s curator, Joanna Riggs, is passionate about her job and enthusiastic about the upcoming Maya exhibit. However, her excitement comes with a fair amount of stress, which she occasionally unleashes on Nancy. As someone who has done event planning, I understand.

 

Henrik
Henrik van der Hune is the resident expert on Maya glyphs and dropped everything to come work on translating Beech Hill’s newly acquired monolith. I really liked Henrik because he’s obviously super intelligent and it would have been easy for the game designers to paint him as an aloof or holier-than-thou scholar. Goodness knows a lot of people who are the top of their field appear that way in media. But Henrik never gets impatient with Nancy’s questions and encourages her to learn as much as she can about the Maya culture he cares so much about. His lovely voice doesn’t hurt his charm either.

 

Alejandro

The anticipated success of Beech Hill’s monolith unveiling means that Mexico has a vested interest in what’s going on. Alejandro del Rio is an ambassador to the Mexican Consulate and has a hand in making sure everything Beech Hill does with Mexican artifacts is on the up-and-up. He’s mistrustful of American museums due to the long history of shady dealings in Mexican antiquities and feels that his country has been robbed of important aspects of its heritage. His passion is infectious, but sometimes becomes overwhelming and — under the circumstances — suspicious.

 

Sinclair
The art dealer, Taylor Sinclair, is my least favorite character in the game. He just feels too broadly drawn, too reliant on art dealer stereotypes. He sees art and artifacts only in terms of their monetary value, not their beauty or cultural significance. I’m so tired of seeing this stereotype and never any art dealers that are genuinely excited by art. His ugly tie did nothing to endear him to me either.

Scarlet Hand does a great job of keeping suspicion spread across the characters without pointing the finger towards any one in particular. But it also felt perfectly natural when the perpetrator was revealed.

 

Puzzles

Scarlet Hand”s puzzle elements are restricted to Beech Hill, mostly in the form of mini-games. The museum features a temple full of games that guests can play through in order to see more artifacts and exhibits. It’s a cool idea, but I didn’t enjoy it. I prefer puzzles that involve logic or object manipulation, but Scarlet Hand’s puzzles are mostly data entry. You go around and explore the museum for answers to trivia games. The nice thing about the data-entry style is that I never got absurdly stuck on a puzzle, because I knew I’d be able to find the answer somewhere.

 

New Features

Nancy got a laptop! It’s not that big of a deal, because it’s basically only used to read a couple of floppy disks (how cute) hidden around the game, but still. It’s a move to get Nancy up with the times. And it’s a feature that will stick around and be expanded upon later in the series.

Nancy Laptop
image from luxembourgish.wordpress.com

 

Technical Difficulties

As with the rest of the ND games thus far, I had some difficulty installing the game. I claim no technical knowledge of why it happens, but these older games have a hard time running on new computers. Fortunately, as with the others, it was an easy fix. I just typed “pathing error on Nancy Drew game” into Google, and it took me to a page on HerInteractive.com with instructions on how to fix the problem. Easy-peasy.

Once installed, I had only one other major issue with the game: it just stopped running. This only happened once and honestly, wouldn’t have been a very big deal if I hadn’t been stupid. You see, I had played for about three hours without saving. Like a dummy. So I lost all that I’d done. Like a dummy. Fortunately, I really like taking good notes. I replayed the first chunk of the game at warp speed.
There were a number of minor issues, mostly with the syncing of audio and visual elements of the game. More often than not, speaking to other characters would knock the video behind the audio, leading to some awkward moments of silence while the character finished displaying what they had to say. It didn’t affect gameplay and I was mostly able to ignore it, but it did get jarring at times, particularly if a character gestured while they spoke. 

Final Thoughts

Scarlet Hand was a lot of fun to replay. Though it’s not as strong or iconic as some of the other games in the series, it’s solid. If you’ve never played it or haven’t played it in a while, it’s definitely worth a shot, but I wouldn’t recommend it as an introduction to the series.

Secret of the Scarlet Hand: A Nancy Drew Review #6

The Final Scene: A Nancy Drew Review #5

I completely forgot about The Final Scene when I was thinking about starting this review project and it surprised me when it came up in the queue.  The only reason I could think of for my memory lapse was the fact that The Final Scene happened to follow Treasure in the Royal Tower, so it gets overshadowed, despite its solid gameplay and story.

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Promotional art from HerInteractive.com

The Backstory

Nancy travels to St. Louis to accompany her friend from high school, Maya Nguyen, on a journalism assignment for her university paper. Maya has been asked to interview Brady Armstrong about his role in the film Vanishing Destiny, the last event to take place at the historic Royal Palladium theater before it is scheduled to be torn down. When Maya enters a room alone, she is kidnapped from right beneath Nancy’s nose! Maya’s kidnapper is holding her somewhere in the building in an attempt to keep the building from being destroyed and it’s up to Nancy to find her before it’s too late.

 

Atmosphere and Gameplay

The Royal Palladium Theater is a beautiful building filled with hidden passageways, secret rooms, and the secrets to magicians’ tricks. I thoroughly enjoyed my time running around the area, snooping for the next hidden thing. The space is small enough to avoid having to travel between areas, but large enough to feel like a full-fledged experience, creating an overall fantastic space for exploration and play. The game’s music also continues to be top-notch, building on Treasure in the Royal Tower‘s introduction of excellent audio elements to the series. It’s hard to find background music that is exciting enough to be worth listening to without being distracting, but Her Interactive has nailed it two games in a row.

But it’s not all fun and games while exploring the theater. The impending demolition creates a time crunch that is all too obvious while playing the game. Rather than seeing the in-game time on Nancy’s pocket-watch like all the preceding titles, you see what day it is. This serves as a constant reminder that you don’t have the time you need to solve the case. Pair that with the reminders from other characters that time is running low, and you’ve created an adrenaline-soaked rush to save your friend.

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At least, that’s the idea. The game won’t move forward until you’ve done everything you need to do in order to get to the next point in the story, so if you get stuck, you’re stuck. Then the time limit begins to feel arbitrary. There’s no true rush because you know that the time a “day” takes is not based off of any real measure of time. Instead, it’s a measure of actions.

I have no idea how the developers could have gone about this another way to ramp up the tension. My initial thought was to let me fail if I didn’t do everything I needed to and make me suffer the consequences, but I squashed that almost immediately. The Nancy Drew games aren’t geared toward an audience that would appreciate getting to the end of the game only to find out they got the “bad ending.” I enjoy games like that, but I also realize that I would be in the teeniest of minorities in the Nancy Drew fan club.

Characters

Maya

Maya Nguyen: Nancy’s high school friend and main contact in St. Louis. Maya is working as a reporter for her campus paper and invites Nancy along to her interview with Brady Armstrong, star of the recent film Vanishing Destiny. Her kidnapping sets off the events of the game, and her absence means we don’t learn much about her as a character.

Brady

Brady Armstrong: Brady is a “wholesomely smoldering” actor with a large fan base. Series veterans will see echoes of Rick Arlen from Stay Tuned for Danger in his character model and mannerisms, but Brady feels much more realistic and likable.

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Simone Mueller: Simone eats, lives, and breathes her job as Brady’s manager, and views Maya’s kidnapping as a great opportunity to get her client into the public eye. Simone is always on the phone and her interpersonal skills are practically non-existent, but that doesn’t bother her. She’s a powerful woman and she knows it. Despite her abrasiveness, I really liked her character design.

 Joseph Hughes

Joseph Hughes: Joseph has been the caretaker of the Royal Palladium for as long as anyone can remember, but he doesn’t seem terribly upset about its destruction. He is always there to offer Nancy a helping hand in finding Maya, and seems to be the only one to share Nancy’s concern for Maya’s well-being. He is instantly likeable and quickly became my go-to person when I would get a little stuck.

 Falcone

Nicholas Falcone: Falcone is the leader of H.A.D. I.T. — Humans Against the Destruction of Illustrious Theaters — the organization that is desperately protesting against the Royal Palladium’s upcoming demise. His revolutionary streak can be a little overdone, but overall the game does a good job of balancing his hopefulness and desperation.

What Makes This One Special

So far, Nancy has had a personal connection to each of her cases — usually because her host/hostess is a friend of the family — but this is by far the most personal case she has been involved in. Her friend is kidnapped practically in front of her and she feels that she’s the only one who can do something about it. This personal aspect, paired with the time limit of the theater’s destruction, makes for an intense and emotional storyline.

Because of this, Nancy is downright sassy in this game. Or she can be, if you go with the right dialog options. Even my husband noticed her new-found spunk and commented on it while I played. I loved this. It went against the wholesome, unassuming but brilliant heroine that I had always pictured in the Nancy Drew books, but it felt right. She’s a driven young woman who’s been having to make her way in a traditionally male world of investigation. Of course she’s got a core of slow-burning rage that pops out every once in a while! And if having a friend kidnapped and then no one believe that it’s a big deal doesn’t set off that dormant volcano of delicious rage-lava, I don’t know what would!

Conclusion

Though I didn’t love The Final Scene quite as much as Treasure in the Royal Tower, it’s certainly not a title to be sneezed at. Quite frankly, I’m ashamed that I didn’t remember this one right away, because I loved playing through it. If you have the game and haven’t picked it up in a while, go ahead and give it another whirl. I think you’ll be pleasantly surprised.

The Final Scene: A Nancy Drew Review #5